From: Beppe Bezzi
Newsgroups: rec.games.corewar
Subject: core warrior
Date: 17 Oct 1995 13:43:31 -0400
Message-ID: <199510161638.RAA28514@iol-mail.iol.it>
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N. 1 16/10/95
Hi people,
with this number we begin a new newsletter to cover main arguments of corwar
game, following the steps of Paul Kline's '_push off_' and Brant Thomsen's
'The 94 Warrior'.
Hints, suggestions, criticism are welcome; as is welcome anyone wanting to
join the staff. This number is care of Beppe Bezzi and next
one will be made by Myers Bremer , we hope to have
a couple of others, so as we can post the newsletter weekly, without too
much effort, in a rotating schedule.
Come on ad join, the pay isn't good but you can write for something with a
worldwide distribution :-)
Most care will be taken of the -94 hill, the one where best battles are,
other hills will have only reports of main events, unless some fight will
start in them too. This week we cannot cover the beginners hill because the
test warrior submitted got meaningless results. Hope the bug in Pizza's
hills will soon be fixed.
First contribute to Core Warrior was from Andersen F. Scholl, that sent me
the header, thanx.
For everyone interested in Corewar
FAQs are available by anonymous FTP from rtfm.mit.edu as
pub/usenet/news.answers/games/corewar-faq.Z
FTP site is: ftp.csua.berkeley.edu /pub/corewar
Web pages are at:
http://www.stormking.com/~koth
http://www.ecst.csuchico.edu/~pizza/koth
94 Hill - Standings
| # | %W | %L | %T | Name | Author | Score | Age |
|---|
| 1 | 45 | 41 | 13 | Leprechaun on speed | Anders Ivner | 150 | 15 |
| 2 | 37 | 31 | 32 | Torch t18 | P.Kline | 143 | 219 |
| 3 | 40 | 37 | 23 | myVamp v3.7 | Paulsson | 143 | 187 |
| 4 | 35 | 28 | 37 | Jack in the box | Beppe Bezzi | 142 | 207 |
| 5 | 24 | 6 | 70 | Die Hard | P.Kline | 142 | 4 |
| 6 | 40 | 38 | 23 | Armory - A5 | Wilkinson | 141 | 358 |
| 7 | 37 | 34 | 29 | Phq | Maurizio Vittuari | 141 | 321 |
| 8 | 35 | 31 | 34 | Father & Son | Maurizio Vittuari | 139 | 77 |
| 9 | 41 | 44 | 14 | Frontwards | Steven Morrell | 139 | 154 |
| 10 | 42 | 46 | 12 | Anti Die-Hard Bevo (3c) | John Wilkinson | 139 | 24 |
| 11 | 35 | 33 | 32 | Brain Vamp | B.Bezzi, M.Paulsson | 138 | 89 |
| 12 | 37 | 37 | 26 | Thermite 1.0 | Robert Macrae | 137 | 782 |
| 13 | 41 | 46 | 13 | Super Bevo 4a | John Wilkinson | 137 | 1 |
| 14 | 40 | 45 | 15 | Leprechaun deluxe | Anders Ivner | 136 | 124 |
| 15 | 35 | 35 | 30 | Firestorm 08 | Beppe Bezzi | 134 | 75 |
| 16 | 41 | 49 | 10 | SandBlast 1a | John K. Wilkinson | 134 | 35 |
| 17 | 35 | 39 | 26 | Tornado 1.8 | Beppe Bezzi | 131 | 73 |
| 18 | 34 | 40 | 26 | Cthulhu v7 | John K. Wilkinson | 129 | 47 |
| 19 | 24 | 28 | 48 | Twimpede | Jay Han | 120 | 6 |
| 20 | 26 | 33 | 42 | replicator | M R Bremer | 119 | 2 |
In this moment we have standard non-p warriors in majority on the hill and
keeping strongly the top with the q-scanner Leprechaun on speed followed by
the bomber Torch and the vampire myVamp; the first switcher is Jack in the
box, followed by Paul's mysterious object Die Hard, that now seems to die a
little and score a lot more. Comparing scores with last week's ones, is
worth noting the rise of Armory from the bottom to near the top, this
veteran seems to have found a new life.
94 - What's new
This week many new warriors have appeared in the 94 hill, to disappear short
after; the tournament first round imposed maximal secrecy to everyone (but
me :-) Worth noting are:
| 1 | 35 | 25 | 40 | test jtm09 | Beppe Bezzi | 145 | 1 |
| 1 | 39 | 34 | 27 | aMixture | Paulsson | 144 | 1 |
| 2 | 47 | 40 | 13 | Leprechaun on speed | Anders Ivner | 153 | 1 |
| 4 | 30 | 21 | 49 | test jtm08 | Beppe Bezzi | 139 | 1 |
| 5 | 43 | 45 | 12 | Anti Die-Hard Bevo (3c) | John Wilkinson | 141 | 1 |
| 5 | 44 | 47 | 10 | TESTP | Maurizio Vittuari | 141 | 1 |
| 6 | 25 | 10 | 65 | Die Hard | P.Kline | 140 | 1 |
Of those new warriors only Leprechaun on speed and Anti Die-Hard Bevo are
still on hill, others were but tests for the tournament, maybe we'll see
them on hill soon.
94 - What's no more
Only one near 100 :-(
| 21 | 27 | 24 | 49 | Dirty thinking | Beppe Bezzi | 130 | 98 |
The real scoop was last week
| 21 | 38 | 53 | 9 | Agony II | Stefan Strack | 122 | 912 |
Congratulation Stefan, you are number 2 in 94 Hall of Fame
What's old
| 12 | 37 | 37 | 26 | Thermite 1.0 | Robert Macrae | 137 | 782 |
| 6 | 40 | 38 | 23 | Armory - A5 | Wilkinson | 141 | 358 |
| 7 | 37 | 34 | 29 | Phq | Maurizio Vittuari | 141 | 321 |
| 2 | 37 | 31 | 32 | Torch t18 | P.Kline | 143 | 219 |
| 4 | 35 | 28 | 37 | Jack in the box | Beppe Bezzi | 142 | 207 |
| 3 | 40 | 37 | 23 | myVamp v3.7 | Paulsson | 143 | 187 |
| 9 | 41 | 44 | 14 | Frontwards | Steven Morrell | 139 | 154 |
Thermite is dominating the age scoring; now is in 4th place in the Hall of
Fame passing Blue Funk 3
HALL OF FAME
* means the warrior is still running; > score isn't exact
| Pos | Name | Author | Age | Strategy |
|---|
| 1 | Iron Gate 1.5 | Wayne Sheppard | 926 | CMP scanner |
| 2 | Agony II | Stefan Strack | 912 | CMP scanner |
| 3 | Blue Funk | Steven Morrell | 869 | Stone | imp |
| 4 | Thermite 1.0 | Robert Macrae | 782 * | Qscan -> bomber |
| 5 | Blue Funk 3 | Steven Morrell | 766 | Stone | imp |
| 6 | HeremScimitar | A.Ivner,P.Kline | 666 | Bomber |
| 7 | B-Panama X | Steven Morrell | 518 | Stone | replicator |
| 8 | NC 94 | Wayne Sheppard | 387 | Stone | imp |
| 9 | Cannonade | P.Kline | >378 | Stone | imp |
| 10 | Torch t17 | P.Kline | 378 | Bomber |
| 11 | Armory - A5 | Wilkinson | 358 * | P-warrior |
| 12 | Lucky 3 | Stefan Strack | >350 | ? |
| 13 | Request v2.0 | Brant D. Thomsen | 347 | Qvamp -> vampire |
| 14 | Dragon Spear | c w blue | 346 | ? |
| 15 | juliet storm | M R Bremer | 333 | Stone | imp |
| 16 | TimeScape (1.0) | J. Pohjalainen | 322 | Replicator |
| 17 | Phq | Maurizio Vittuari 321 * | P-warrior |
| 18 | Rave 4.1 | Stefan Strack | 320 | CMP scanner |
| 19 | Christopher | Steven Morrell | 289 | Vampire |
| 19 | Aeka | T.Hsu | 289 | Stone | imp |
| 20 | Marcia Trionfale | Beppe Bezzi | 246 | Replicator |
That's all I was able to do. I have a 'hole' from last number of -The 94
Warrior- and the beginning of my personal archives in june 95.
I need help from you to fill the Hall of Fame exactly, in particular exact
scores of Lucky and Cannonade and missing or wrong strategies. TIA
Nandor's and Stefan's Fall Core War Tournament (NSFCWT)
(details at http://www.stormking.com/~koth/nsfcwt.html)
Round one is just finished, the battle was really an hard one and half the
contenders are closed in a single point difference. The strategic choices of
players have been different, some choose to play best in standard, some in
multi, and some made a compromise. Two of the warriors mentioned before in
-What's new- have showed down in the tournament (yes my testjtm09 is Rhino,
and it's not very different from the one I published :-) while some have
used their warriors in the 94 hill.
Now the challenge is against the White warrior.
I hope many more will join the tournament, it's free and sure it's fun. Even
beginners are invited to join; you have nothing to lose, you can improve
your redcoding, comparing your warriors with those of more expert players,
and, seen that some rounds will have problems never met before (white
warrior, team play, normal programs in redcode), may also be that a new
player will beat some veteran in those unknown fields of redcoding.
To subscribe, it's possible even in the middle of tournament, mail Stefan
Strack
Now, in short, the results:
Name one-on-one multi combined
| P.Kline 5 10 7.5 |
| Paulsson 7 8 7.5 |
| Beppe Bezzi 8 6 7 |
| M R Bremer 10 4 7 |
| Maurizio Vittuari 6 7 6.5 |
| Anders Ivner 9 2 5.5 |
| Steven Morrell 1 9 5 |
| John K. Wilkinson 3 5 4 |
| Derek Ross 4 3 3.5 |
| G. Eadon 2 1 1.5 |
Here the results of the one-on-one challenge:
| Rank | Name | Author | %W | %L | %T | Score |
|---|
| 1 | endpoint . | M R Bremer | 40 | 28 | 32 | 1678 |
| 2 | Leprechaun on speed | Anders Ivner | 43 | 38 | 18 | 1631 |
| 3 | Rhino | Beppe Bezzi | 37 | 31 | 32 | 1566 |
| 4 | aMixture | Paulsson | 36 | 33 | 31 | 1520 |
| 5 | Tom&Jerry | Maurizio Vittuari | 31 | 31 | 38 | 1430 |
| 6 | Die Hard | P.Kline | 17 | 7 | 76 | 1410 |
| 7 | Miss Careless | Derek Ross | 32 | 38 | 30 | 1391 |
| 8 | Cthulhu v8 | John K. Wilkinson | 21 | 19 | 60 | 1352 |
| 9 | Mythicon v1.2 | G. Eadon | 29 | 46 | 25 | 1242 |
| 10 | Try fitting THIS name i Steven Morrell | 25 | 41 | 34 | 1208 |
The results for 1000 rounds of "all-against-all":
| Die Hard by P.Kline scores 14162 |
| Results: 0 16 26 42 86 168 179 228 137 49 69 |
| Try fitting THIS name into eight characters or less! by Steven Morrell |
| scores 13308 |
| Results: 0 2 25 41 89 157 182 227 135 49 93 |
| aMixture by Paulsson scores 12656 |
| Results: 1 8 6 31 82 157 177 230 134 49 125 |
| Tom&Jerry by Maurizio Vittuari scores 12382 |
| Results: 0 2 10 24 80 163 179 233 137 49 123 |
| Rhino by Beppe Bezzi scores 10987 |
| Results: 0 0 5 22 56 144 167 220 137 49 200 |
| Cthulhu v8 by John K. Wilkinson scores 8590 |
| Results: 1 2 12 18 28 83 120 185 124 49 378 |
| endpoint . by M R Bremer scores 8425 |
| Results: 0 8 12 17 26 77 119 173 120 49 399 |
| Miss Careless by Derek Ross scores 6494 |
| Results: 1 0 13 6 23 47 79 149 118 49 515 |
| Leprechaun on speed by Anders Ivner scores 4992 |
| Results: 4 11 4 2 8 17 47 110 94 49 654 |
| Mythicon v1.2 by G. Eadon scores 4581 |
| Results: 1 1 1 9 12 25 46 117 97 49 642 |
Waiting results I submitted second round White warrior to Pizza; he
performed very well, here are results:
Date: Mon, 16 Oct 1995 07:08:22 -0700
From: Internet Pizza Server
To: bezzi@iol.it
Subject: 94 : White warrior challenge results
Program "White warrior" (length 17) by "Nandor & Stefan"
(contact address "bezzi@iol.it"):
has challenged the ICWS '94 Draft hill.
White warrior wins: 19
Phq wins: 28
Ties: 203
White warrior wins: 102
Leprechaun on speed wins: 81
Ties: 67
White warrior wins: 4
Jack in the box wins: 2
Ties: 244
White warrior wins: 15
Father & Son wins: 30
Ties: 205
White warrior wins: 51
Brain Vamp wins: 25
Ties: 174
White warrior wins: 91
Thermite 1.0 wins: 61
Ties: 98
White warrior wins: 51
Torch t18 wins: 93
Ties: 106
White warrior wins: 47
Frontwards wins: 137
Ties: 66
White warrior wins: 135
SandBlast 1a wins: 45
Ties: 70
White warrior wins: 76
Armory - A5 wins: 93
Ties: 81
White warrior wins: 87
myVamp v3.7 wins: 93
Ties: 70
White warrior wins: 126
Leprechaun deluxe wins: 71
Ties: 53
White warrior wins: 84
Anti Die-Hard Bevo (3c) wins: 102
Ties: 64
White warrior wins: 89
Firestorm 08 wins: 90
Ties: 71
White warrior wins: 105
Cthulhu v7 wins: 42
Ties: 103
White warrior wins: 88
Tornado 1.8 wins: 74
Ties: 88
White warrior wins: 19
Twimpede wins: 2
Ties: 229
White warrior wins: 188
Web wins: 30
Ties: 32
White warrior wins: 0
simple wins: 2
Ties: 248
White warrior wins: 5
Die Hard wins: 8
Ties: 237
Program "White warrior" (length 17) by "Nandor & Stefan"
strategy
strategy
strategy
White warrior wins: 9
Ties: 233
Your overall score: 131.714286
Die Hard has been pushed off the ICWS '94 Draft hill.
The current ICWS '94 Draft hill:
| 6 | 26 | 21 | 52 | White warrior | Nandor & Stefan | 132 | 1 |
Not bad for something we have to beat 80% of times.
Nandor, Stefan, you are not more out of warriors in Pizza hill :-)
The hint
Replicators (part 1)
Having to make the hint of the week, I start with the kind of warriors I
like more and I can do better, replicators, or paper; the sort of warrior
that use the sheer number to overcome the enemy.
Paper warriors, like every other, have evoluted a lot from the beginnings of
the game; presently they use almost all the so called 'silk' style, i.e.
splitting before copying. This can be done only under 94 rules because
requires post increment and a-field addressing. Now let's give a look at a
very simple guy.
start spl 1
mov -1, 0
1 silk spl.a @0, 100
2 mov.i }silk, >silk
3 jmp.a silk, {silk
First two lines generate 3 processes that execute the same line one after
the other, before executing the next. First line creates another process to
execute line start+1, then process 1 copy start line over the mov and
process two splits, adding another process to execute silk. The simpler way
to generate an exact number of parallel processes is converting the number
required in binary 3 -> 11, subtract one -> 10, use a spl 1 for every one
and a mov -1,0 for every zero. Much simpler to do than to tell. For the
warrior to work we need at least as many processes as we have lines to copy.
Let's go back toour warrior; now we have three processes executing line 1
they split, where, at the a-field address i.e. the address pointed by
b-field of line 0 locations away, the b-field of the line they are
executing, 100 locations away. When all three process executed this line we
have three others process ready to execute line silk+100, there is nothing
to execute here but we have some time because new generated processes are
queued after those executing the split.
First three processes now execute line 2, they move what's pointed by
a-field of line 1 to the location pointed by b-field of line 1 then they
increment both a and b field of line 1. First process moves line 1 100 cells
away from line 1 and leaves line 1 changed such a way:
1 silk spl.a @1, 101
so it copyes line 2 101 cells away from silk, just after the previous line.
Process 3 does same thing copying line3.
Now it's the turn of the new processes, those created by line1, to execute,
they are not more sitting on an empty cell but over the copy of line1
created by line2, they execute it and begin creating third generation copy.
First three processes now reach line3, now the warrior has modifyed in such way
1 silk spl.a @3, 102
2 mov.i }silk, >silk
3 jmp.a silk, {silk
The a-field of line 3 is the address of the jump while b-field decrements
a-field of line 1 so that the warrior can go on splitting and copying.
This one is not a real warrior, his offensive potential is too small, it's
just to understand how a silk replicator works. Simple improvements are
adding an add line so as copies are not packed one near the other, and
adding some bombing to make it a bit nastier. The warrior following is
Paperone, my first warrior to enter 94 hill, it was on top of beginner hill
for some time a few months ago.
It's similar to the example in the FAQ (very similar indeed :-) but to make
it run well I had to work on the many constants.
redcode
name
author
strategy
assert CORESIZE == 8000
start spl 1, <300
spl 1, <150
mov -1, 0
silk spl 3620, #0
mov.i >-1, }-1
;this is another way to copy using multiple processes, the other one is a
bit better because we can decrement the cell we are splitting to and, if we
are lucky, kill an imp.
mov.i bomb, >2005
mov.i bomb, }2042
down a carpet.
add.a #50, silk
jmp silk, <silk
bomb dat.f >2667, >5334
This is very effective against 3 points imp rings. A lucky hit on the
executing process can kill many others; other kinds of bombs are used, by me
at least, we'll discuss them another time.
Another time we'll discuss more advanced questions: another replicating
engine, that is better than this one, and some other paper related topics
like spread constants, bombs, strategies...
For questions mail me or if you think it's of general
interest post to rec.games.corewar
Anyone with hints or warriors to publish is welcome.