SPL | MOVI | MATH | BRANCH | OTHER |
alwayscoop.red (1296 pts) Ryan Coleman Always Cooperate play nice still not happy after the last ruling. i'd figured this strategy with a large 'pit' of spls and stps was the way to go but that does defeat the PD aspect of this tourney oh well | burger.red (1357 pts) Karl Lewin Burger Chef & Jeff Quick bomb run with tornado engine followed by a very basic paper. :( | implication.red (1366 pts) Ian Oversby Implication Die Hard with a little more aggression hopefully | minotaur.red (1434 pts) | nobodysp.red (1383 pts) Mike Nonemacher nobody special Paper like TimeScape, but with lots more core-trashing, anti-imping, etc. | psych.red (1259 pts) JKW psych Ya know... it's kinda odd, but I did some statistical tests, and as near as I can figure, I can't possibly score less than 67 tournament points for this round. My warrior does nothing but boot straight to timescape, and then proceeds to beat any pspacer that takes more than 7 cycles to boot. Even if the opponent always chooses HSA, the 7 cycles I save by not having any pspace routines allows me to come out slightly ahead. And since as far as I know any warrior capable of remembering the results for more than past round will require at least 7 cycles... so thusly this program beats any possible pspacer for this round. Worst case scenario: an infinite number of people submit warriors, and they all boot straight to timescape. And one other person submits a warrior which boots straight to HSA. We all score 67 and the HSA guy scores 100. I felt the need to justify my warrior choice with a lot of strategy lines, since it's so incredibly lame. :) | timescape10.red (1379 pts) J. Pohjalainen TimeScape (1.0) I'm stuck with replicators! Here is _The Latest_ one! \---------------------------\ ---------------------- / ts1 spl @ts1, }STEP1 / Phoenix/Cell warrior \ mov.i }ts1, >ts1 \ body, 6+ processes to / ts2 spl @ts2, }STEP2 / keep That Thing alive, \ mov.i }ts2, >ts2 \ two of them working / mov.i {ts2, | ulatII.red (1375 pts) Zul Nadzri U-Lat II splits 'n bombs |
Average Score: 1356